Studi e ricerche

Fundamental relationships of executive functions and physiological abilities with game intelligence, game time and injuries in elite soccer players

The study examined the (1) interrelation of cognitive-athletic performance concerning game time and (2) injuries; (3) relation between executive functions and game intelligence. A total of 172 elite soccer players (age: 12–34 years) performed tests assessing multiple-object-tracking, working memory capacity (WMC), cognitive flexibility (CF), and inhibition. General and specific-endurance-performance, and physical

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Robot and virtual reality-based intervention in autism: a comprehensive review

Autism Spectrum Disorder is a neurological and developmental disorder. Children diagnosed with this disorder have persistent deficits in their social-emotional reciprocity skills, nonverbal communication, and developing, maintaining, and understanding relationships. Besides, autistic children usually have motor deficits that influence their imitation and gesture production ability. The present study aims to

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Executive functions in elite athletes – Comparing open-skill and closed-skill sports and considering the role of athletes’ past involvement in both sport categories

Previous research documented differences in executive functions between elite athletes in different sports. It was argued that athletes in sport disciplines with higher cognitive demands (i.e., open-skill) show better executive functions than athletes in less cognitively challenging sport disciplines (i.e., closed-skill). In the current study, we aimed at detecting differences

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The use of virtual reality in the treatment of autism

Introduction The characteristics of the Autistic Spectrum Disorder involve deficits in social communication and repetitive patterns of behavior and that there is a growing interest in the use of new technologies for neurorehabilitation. Objectives This research aimed to verify the possibility of using Virtual reality for the treatment of Autism.

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Scope of Virtual Reality to Autism Intervention

With increased computing power, modern-day gadgets come with built-in rich graphics that can employ Virtual Reality (VR) to project realistic scenarios to the user. There had been a wide array of VR-based applications ranging from entertainment to intervention, education, rehabilitation, healthcare, etc. Specifically, VR-based applications are no more limited only

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Simulare per RI_Connettere. VR per i disturbi dello spettro autistico

I disturbi ASD sono sindromi neuro comportamentali complessi; viaggiare, stare in posti affollati, fare una visita medica, approcciare un coetaneo, andare all’Università, sono solo alcuni esempi che possono generare condizioni di ansia e che, spesso, dis_connettono il soggetto dalla vita reale. L’o-biettivo della ricerca è quello di sperimentare l’utilizzo di

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